[5.30] Notify with sound
Posted: 28.02.2010 00:57
Bug:
When someone is on your notify list and you want Gamers.IRC to play a sound, It did not work.
Now it works if it is turned on in the notify options.
Solution:
Open the mIRC script editor (Alt+R) with gamersirc.grc, scroll to line (6234):
Add after this line:
scroll to line (6242):
Add after this line:
So the whole part should look as follows:
Status:
Fixed in the next Gamers.IRC version.
Patched files:
You can find all Gamers.IRC files with integrated hotfixes here.
When someone is on your notify list and you want Gamers.IRC to play a sound, It did not work.
Now it works if it is turned on in the notify options.
Solution:
Open the mIRC script editor (Alt+R) with gamersirc.grc, scroll to line (6234):
Code: Select all
on ^*:notify:{
Code: Select all
if ($readini(mirc.ini,notifyopts,n1)) {
if ($readini(mirc.ini,notifyopts,n1) == beep) { beep }
else { splay $v1 }
}
Code: Select all
on *:unotify:{
Code: Select all
if ($readini(mirc.ini,notifyopts,n2)) {
if ($readini(mirc.ini,notifyopts,n2) == beep) { beep }
else { splay $v1 }
}
Code: Select all
on ^*:notify:{
if ($readini(mirc.ini,notifyopts,n1)) {
if ($readini(mirc.ini,notifyopts,n1) == beep) { beep }
else { splay $v1 }
}
if (($nick == Q) && ($right($server,13) === .quakenet.org) && ($notify(Q).note == qauth)) {
.notify -r Q
qauth
}
if (%nNotify [ $+ [ $cid ] ] == $nick) { haltdef }
elseif (y isin %st_balloon) { balloon 1 3 > Notify > $nick $init_lang(Events,29) }
}
on *:unotify:{
if ($readini(mirc.ini,notifyopts,n2)) {
if ($readini(mirc.ini,notifyopts,n2) == beep) { beep }
else { splay $v1 }
}
if ($readini(bin\ini\settings.ini,setup,notifyon)) {
if ($nick == %nNotify [ $+ [ $cid ] ]) {
kte_echo -a $init_lang(Nickchange,11)
nick %nNotify [ $+ [ $cid ] ]
.notify -r %nNotify [ $+ [ $cid ] ]
unset %nNotify [ $+ [ $cid ] ]
halt
}
}
}
Fixed in the next Gamers.IRC version.
Patched files:
You can find all Gamers.IRC files with integrated hotfixes here.